Friday, January 15, 2016

Voxel Vehicle Design Study

John B. Marine | 6:47 PM | | |
Voxels offer only so much detail. I recently took a voxel car I modeled and decided to look for new details to test out. I wanted to try some sort of transparent window illusion with a visible interior. So what I did was take a muscle car I created and deleted all the windows. The interior of the car is all a silhouette- just like some old games that have had visible interiors with silhouette drivers. Since my car is a mini-spec model, some black parts are clearly visible in trying to offer somewhat of a silhouette appearance.

For reference, here was the original car before the editing:

voxel vehicle interior
^ from: (my MagicaVoxel gallery on Facebook) - Deleting the windows and adding a silhouette interior is a unique design study I conducted.

What does my edited car look like? Take a look:

voxel vehicle interior
^ from: (my MagicaVoxel gallery on Facebook) - Deleting the windows and adding a silhouette interior is a unique design study I conducted.

Part of my interest in designing such a silhouette interior comes from certain old racing games. The one that came to mind for me was SEGA Rally Championship. I just got rid of the windows and made the interior all black. For the driver in the car, that driver is represented with some tall piece inside. I even colored the driver so that it seems a bit realistic to see the driver in the car. For this design study, though, everything inside is a silhouette. This design method doesn't work for certain styled cars, but you tend to get the general idea of how windshields and windows are styled for a car.
Never be afraid to experiment with any of your work.


Bonus Comments: Why I Haven't Offered My Work Online...

A long time ago, I wanted to try to offer my 3D work for sale. The reason why I haven't offered anything is because I was trying to make the models for use with Unity3D. I haven't converted or worked on anything to be made functional through Unity3D. This also includes making certain models rigged for animation. I never got around to making models for animation either. So in case any of you are interested in my work, that is why things have been so slow in that department. I apologize for this.





One thing I will NOT apologize for, however, is offering great content for you to read and enjoy. I hope this blog post qualifies to you as "great content." Please Subscribe to my blog(s) if you enjoy my content. Have yourself an amazing day/night. Thank you for reading! Take care and be well.

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