I am using a lot of studying of "3D Pixel Racing" as well as the 3D Platformer template to help me conceptualize building a proper prototype from "Project Rhiannon." Important in the creation of Project Rhiannon is that of building a 3D world along with a proper vehicle setup. This project was to be a 2D-style racing game in the mold of several Mode 7 games on the Super Nintendo. I chose this method first because I wasn't comfortable with 3D and using 3D in Godot. Over time, I felt my project would be better served in a proper 3D space. Considering my love affair with voxels, I wanted to make a proper 3D racing game utilizing those voxel models.
While I have not come up with a proper prototype, I did take some of my past assets to build a conceptual idea for a racing game. I may plan to design exclusive vehicles and such just for this game should I develop it. I will keep you posted if I do come up with any interesting material for any racing project using voxels. Here is a picture of what I have conceptualized in the meanwhile:
^ This is a concept of Project Rhiannon using one of my past voxel vehicles made in MagicaVoxel.
So now you know about Project Rhiannon! :) I'll keep you posted if I come up with something cool! To see my other Godot material and projects, visit my link on my Weebly site here: My Game Devlopment Portfolio.
Thank you for reading! Take care and be well.
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