Saturday, March 21, 2015

One Year of John's Creative Space

John B. Marine | 1:00 AM | Be the first to comment!
"John's Creative Space" is one year old today! One year? That quickly? Wow. Anyhow, JCS has been my outlet of expressing my creative works while also using it to discuss various other media topics. It became the new "red blog" as I ditched one of my past blogs that last was the "red blog"- "John's Shop Space. Funny enough, I still don't think I've really have been able to use and utilize "John's Creative Space." There are still a number of things I haven't yet introduced to JCS that I want to in the future.

I feel that "John's Creative Space" would not have been so visited and respected if I didn't start introducing my voxel artwork, and especially if I didn't mention MagicaVoxel. This blog needed a good amount of time to grow. It was a blog that needed some sort of spark to get going and to evolve. I especially attribute this blog's growth based primarily on people adoring my voxel artwork that I've mostly shared on Facebook and Twitter. I think it was Twitter that got me a good bit more exposure and attention as far as voxel art is concerned. I am always trying to look for new ways to expand my skills and my talents. My only problem, however, is that I am not as productive as I could be. What I could complete in just a few hours can take days to weeks.

My interests shift a lot. As a one-person entity in media, my interests and energies go in a number of directions. I may try out voxel art at one point and then decide to try pixel art. I may concentrate on art and then go towards making music. Also, I want to try to make applications and perhaps even a game. My interests are everywhere. With some people interested in using my material in their projects, I just think you'll have to be patient with me since I'm all over the map in the media realm. I do appreciate the attention I've gotten, especially from credible and loyal people. I will have to try to work better with others in hopes of profiting from my work while also serving the greater good of digital media. So that is the sort of challenge I am taking on mostly as a freelancer.

Thank all of you who have supported and respected my work so far. I hope to make this blog even more successful in the future.





To everyone who found "John's Creative Space" and enjoyed my work, thank you very much. I will try to showcase more of my work as well as also use "John's Creative Space" to express more than just my own creative works. I want this ride to continue and hopefully meet more people who may enjoy my work. Until next time, thank you for reading! Take care and be well.

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Monday, March 2, 2015

VoxelShop

John B. Marine | 11:15 PM | | | Be the first to comment!
VoxelShop from BlackFlux Software is another voxel modeling program popular among voxel artists. While I've never created anything with VoxelShop, many use this FREE program to convert models from other formats to COLLADA for Blender or Unity3D. I've used it myself in recent times to convert my models to COLLADA to have them be ready for use in Unity3D (which I am still learning). I am converting models to DAE for use in Unity 3D.


VoxelShop: Features.

VoxelShop is still constantly being developed. Despite still being developed, the projected feature set for this program looks great. One of the features to be implemented for VoxelShop as of this post (among others) is the ability to rig voxel models with skeletal animations. Imagine the ability to animate your models with armatures (also called "bones"). VoxelShop also supports layering- something MagicaVoxel currently does not have. Layering is key in breaking up individual elements of larger voxel models for easier flow. This is almost like Qubicle Constructor handling multiple matrices. There are other features either in the works or also included that I haven't featured in this post.


VoxelShop: A Preview.

If you are a voxel artist or want to design voxel models using VoxelShop, let me show you this video showing you the features of VoxelShop.


^ "voxel shop basic tools"

VoxelShop is available for Windows, OSX, and Linux. You can download VoxelShop for your voxel modeling needs by going to the Blackflux home page and click on VoxelShop. You may also see some of the other products offered by Blackflux Software from the site. The creator allows monetary donations via PayPal if you want to help in further development of VoxelShop. Visit the aforementioned link for more information on donations for VoxelShop.


VoxelShop: Final Thoughts.

Even with VoxelShop still being worked on and developed, I really think MagicaVoxel and VoxelShop together will give hope to all of us who create voxel art. These are two of the most powerful and most effective programs in making voxel models. While I wish I spent more time with VoxelShop and had more experience with VoxelShop, this program is fairly solid in what it offers. VoxelShop is a great program to use even if you simply use it to convert certain formats to other formats. If you're strapped for cash to pay for Qubicle Constructor and be able to use it fully utilize it for making models across many formats for games and even in using it for commercial use, VoxelShop (and maybe even MagicaVoxel too) is something you should consider in your workflow.

On a personal level, I am pleased we have programs like Qubicle Constructor, MagicaVoxel, VoxelShop, Zoxie, and many other voxel modeling programs because they would be the only way I'd learn making 3D models. I never completed a single polygon model in all of my computer art experience. I almost made a car in Blender based on a tutorial set for Wings3D. Key word: ALMOST. Making voxel models has given me sort of a last resort and a last hope to try to make any kind of 3D art. I am more confident with voxels than with almost anything polygon-bound. So I want to salute everyone who has made voxel models and voxel modeling software. Even people who make proper polygon art even make some voxel models.

Thanks to all of you who love my own voxel art work. I'm just doing what I can to get myself noticed as well as have fun doing it. Stay tuned to "John's Creative Space" for more of my adventures in voxel art.





I'm serious when I say I'm glad we have voxel software as a last resort for those of us not confident enough in making polygon art or simply enjoy the blocky nature of voxel models. Subscribe and Follow if you enjoy any or all of my work. Don't forget also to "like" me on Facebook through my Fan Page if you have Facebook. Thank you for reading! Take care and be well.

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