Wednesday, August 14, 2024
Recent Character Work
Developing vehicles is tough work. Developing characters is even tougher work. I have lately found a style for which I could produce a number of low-polygon characters. The primary intent was to develop characters that can be animated. What I will...
Wednesday, July 3, 2024
Recent Vehicle Work
I have been 3D modeling vehicles lately. Part of these are 3D re-imaginations of my voxel vehicles. Others are completely original 3D vehicles. Gaining experience in modeling vehicles made me embark on a new project. I am doing what I can to try to...
Wednesday, May 22, 2024
College Car Concept
Earlier in May 2024, I saw a live stream of Formula SAE competition at Michigan International Speedway. I was somewhat inspired to make some concept or project to set up based on seeing these college formula cars. Additionally, I thought about a second...
Tuesday, April 23, 2024
Low-Spec 3D Pixel Art
John B. Marine | 12:04 AM |
3D Modeling
|
Art
Low-polygon, low-resolution 3D is something I have slowly worked towards. Having no real success at hyper-realistic or photo-realistic 3D, I decided to downsize my 3D work. Blockbench was a start. Blender has continued it. Recently, I had the chance...
Thursday, February 29, 2024
3D Modeling Asset Breakthrough
Of late, I had a breakthrough in testing 3D assets for games. Using GZDOOM for DOOM and JFDuke3D for Duke Nukem 3D, I finally found a way to test out my 3D assets. I learned to import my creations into these ports. The impact from my first successful...
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