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One Game a Month

#1GAM, or One Game a Month, is a gaming initiative devised by Christer Kaitila, also known as "McFunkypants." Making games for the love of making them is the primary encouragment for #gamedev and #indiedev. Even if your game looks unimpressive, just making a game for the sake of making one is better than making nothing at all. Some people- especially in game jams- can make a game in two days or less. Heck, even Jayenkai makes a game EVERY WEEK! I usually see Jayenkai on the OUYA/Cortex Store with new games. You can see Jayenkai's work at agameaweek.com. A finely polished game can be created within a month. A full month of development and such means you can sort out as many details as you would like prior to release. You can do everything from the programming to all the assets for a game within a month (or less). If you aren't a solo developer, you surely can make a quality game as a team. Just know you can provide quality gaming thrills without having the budget or skill of most gaming studios.

What makes the "One Game a Month" challenge so enticing is that it encourages you to make certain games of certain themes. Whether you code everything yourself or rely on programs like GameMaker or Construct 2, you are still making games. Making games means you have a chance to express your creativity and offer quality experiences to gamers worldwide. This more importantly makes you a viable entity in the gaming realm. You could spend all kinds of money and time like with the major game development studios, or you can make your own quality titles as a hobbyist or even a fairly small game studio. A visit to the One Game a Month website features certain themes for various projects. What you obviously want to do is make your own gaming creations based on such themes.

If you want insight that you CAN create a game a month, Christer Kaitila put up this blog post showing it is DEFINITELY possible to create games within a month and every month: 12 games in 12 months (McFunkypants).


Final Thoughts... and an Announcement?

Just on enthusiasm and dedication, the One Game a Month challenge is a boon to all of us game developers ranging from hobbyists to professionals. You really can devote a month towards making a quality game within the span of a month. Some people could even make great games in less than a month- sometimes even in a week or a few days! Christer Kaitila deserves loads of credit for being such a positive insight and inspiration for making games. Why PLAY games when you can MAKE games? Give it a shot. One Game a Month offers a fine initiative.

As of this blog post, I have not considered joining in on the 1GAM challenge. However, I may challenge myself to make a game every month once I finally make my first-ever game of any kind. I just lack the confidence and the programming skill to actually make one. I do hope to eventually break out of this shell and put myself on the map as a game developer.


For More Information...

Visit the official site of the "One Game a Month" challenge at onegameamonth.com. Or to learn of the individual who makes games every week, visit agameaweek.com.





Maybe this post will grant you some confidence in making games. You can make whatever kind of game(s) you want only as long as you have the confidence and focus to make them happen. That's all for this post. I hope you enjoyed it. Please be sure to Subscribe and Follow my blog(s) for more content. Thank you for reading! Take care and be well.

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About the Author: John B. Marine

My name is John Marine. Nice to meet you! I am a blogger born and raised in Houston, Texas, USA. Besides blogging, I make digital art, sometimes make music, and I sometimes even do a little programming. The mantra for my online work is "anything and everything." In other words, my topics and my commentary regards almost anything and everything that crosses my mind while still remaining relevant to the topic(s) at hand. Equally as important to me as publishing content for the Internet is in providing a positive space for discussion. Even with the most difficult topics, I try to avoid spewing negativity and hate online- there is already enough negativity in this world to begin with, so why contribute to more negativity? If you enjoyed this blog post or any of my other online work, please feel free to Follow my material so you keep up with the latest material of mine and so that you help support my work any way you can. Having said this, thank you for reading! Get social with me by visiting the different social profiles of mine online.

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