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My Voxel Plans

Through MagicaVoxel, I have returned to voxel modeling. "John's Creative Space" has become popular in regards to voxels. So it brings me some pleasure to discuss a few things. I will use this post to share some considerations of mine and some other bits. If you enjoy my work, you are going to want to follow this post. Or if you are fairly new to this blog, welcome to my creative works blog! Having said this... here are some thoughts of mine.


Topic 1: Offering Models.

For the longest, I have wanted to make my models public. The only problem was that I have had a tough time deciding how to modify the models to the liking of others. I don't really want to offer my voxel models cold turkey. Having held onto these models so much, I feel I have to make them viable and useful to others. More importantly, I want to be able to financially profit from my work. So I am in a situation where I want to offer my material for free, but also take donations. I also simply want to offer my work for sale in a combination of single models and bundles. Any plans I make public will be announced here on "John's Creative Space" and elsewhere on social media.


Topic 2: Future Model Plans.

I have somewhat been working on developing a new human model apart from the many past voxel models I've created. The intent is to use them to allow for better animation. One of MagicaVoxel's limitations is the inability to split up pieces of the model for easier animation. People complain about the limit of 126 x 126 x 126 for models. So what I intend to do is make both static models and separated models to allow for two different kinds of models to be used.

Besides voxel people, I have also been known for my voxel vehicles. I haven't made any kind of voxel vehicles in my return to voxel modeling, but I do hope to offer the same sort of versatility for vehicles as I do my voxel people.


Topic 3: Game Development Voxel Modeling?

One of the reasons why I have been slow developing things was because I was trying to learn Java. As I was trying to work on making a possible game, I had a vision of designing a game, but with making voxel models for it for prototyping. It gave me the idea to make voxel models for tile-based games. Nothing has really materialized, but I will be sure to offer material to you all should I develop something interesting and that I am willing to give away.


While you're here, let me share with you a little advice.

Some Quick MagicaVoxel Advice.

Version 0.97.5 is the latest version of MagicaVoxel as of this post. I mentioned breaking up models into pieces. The intent is to make material to be used in more proper programs made to handle things like rendering and (more importantly) animation. I would suggest you try to build up your model as you normally would. Then after completion, break up your model into a number of pieces. Break up key segments ranging from the body to the limbs. Save the different limbs and such into separate objects. If you have accessories and props that can be used, save them as their own objects also. Then in a proper 3D application (like Blender), piece everything together.

I actually would also recommend you use VoxelShop to optimize voxel models. I would recommend it in the case of models that don't require any transparency, mainly with models that don't have any transparent bits. You can optimize such models to not use as many polygons. This probably isn't recommended for items that may require them be transparent, such as the windshields and windows of cars.


Always Remember...

Always remember that I am working on a number of projects as a solo person. So there may be times where I seem to not have anything being worked on or when news of my work is slow. It doesn't mean I am idle. It just means I am hard at work trying to offer some material for you all. Please help support my work any way you can. The latest way you can show some love is through my Patreon profile. Who knows? You might score something cool of mine through my Patreon page should you pledge to it!


So now you have some idea of my voxel plans moving forward. Most importantly, thank all of you who visited my blog for MagicaVoxel content.






That's all for this one. Go have yourself a great day/night and thank you for reading! Take care and be well.

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About the Author: John B. Marine

My name is John Marine. Nice to meet you! I am a blogger born and raised in Houston, Texas, USA. Besides blogging, I make digital art, sometimes make music, and I sometimes even do a little programming. The mantra for my online work is "anything and everything." In other words, my topics and my commentary regards almost anything and everything that crosses my mind while still remaining relevant to the topic(s) at hand. Equally as important to me as publishing content for the Internet is in providing a positive space for discussion. Even with the most difficult topics, I try to avoid spewing negativity and hate online- there is already enough negativity in this world to begin with, so why contribute to more negativity? If you enjoyed this blog post or any of my other online work, please feel free to Follow my material so you keep up with the latest material of mine and so that you help support my work any way you can. Having said this, thank you for reading! Get social with me by visiting the different social profiles of mine online.

My blogs: John's Blog Space|John's Creative Space|John's Race Space|StyleSpace by JBM

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