Wednesday, December 28, 2016
Game Making Struggle
John B. Marine | 1:28 AM |
Advice and Commentary
|
Game Development
The game-making struggle is real, folks. Most of my creative energy recently has been spent making game prototypes and learning game programming. I've had the furthest progress using Lua and Löve2D. So that is what I am using to make games. The ultimate goal is to make my first true game I have nothing to share at this point...
Wednesday, November 30, 2016
Voxel Character Starter Pack

My voxel characters made in MagicaVoxel are now offered as a Starter Pack! This one features nine of my first voxel characters. All of them are static models in their raw VOX format. I decided to offer this package online to give people some voxel...
Tuesday, November 29, 2016
Block Breaking Block Pack
John B. Marine | 10:22 PM |
Game Assets
|
Game Development

UPDATED: December 6, 2016)
Recently on @opengameart, I offered my first #gamedev asset. This asset offered is for block breaking fans. Think Breakout or Arkanoid here. I devised a set of blocks that can be used for block breaking games the likes...
Tuesday, November 8, 2016
OpenGameArt
John B. Marine | 12:45 AM |
Art
|
Game Development
Ladies and gentlemen, I have joined OpenGameArt! The intent here is to offer assets of many kinds while also (hopefully) getting an audience that supports my work. So if you use this resource for gaming assets, find me! You can use the link below to go to my OpenGameArt profile for when I start uploading assets to the site:
John...
Sunday, November 6, 2016
My Voxel Plans
John B. Marine | 7:43 PM |
MagicaVoxel
|
Voxels
Through MagicaVoxel, I have returned to voxel modeling. "John's Creative Space" has become popular in regards to voxels. So it brings me some pleasure to discuss a few things. I will use this post to share some considerations of mine and some other bits. If you enjoy my work, you are going to want to follow this post. Or if...
Wednesday, October 26, 2016
One Game a Month
#1GAM, or One Game a Month, is a gaming initiative devised by Christer Kaitila, also known as "McFunkypants." Making games for the love of making them is the primary encouragment for #gamedev and #indiedev. Even if your game looks unimpressive, just making a game for the sake of making one is better than making nothing at all....
Friday, October 14, 2016
Maze Game Concept
John B. Marine | 5:01 PM |
Game Development

To reach my goal of making a game, I have been working on a game prototype this week. As you could tell by the title of this blog post, it is a maze game like a Pac-Man game. I am using Löve2D to program it. I actually have rediscovered Löve2D to...
Tuesday, August 9, 2016
Candy Cup
John B. Marine | 9:59 PM |
Game Mods

The Candy Cup is a GTR2 One-Make Series I made using the 2012 Alfa Romeo Mito of the Trackaholics Hot Hatch Euro Challenge. Despite its sweet name, Candy is an Italian manufacturer of home appliances. This is my latest One-Make Series concepts. The...
Wednesday, July 27, 2016
Summer Speed Series
John B. Marine | 9:10 PM |
Game Mods

(UPDATED: August 3, 2016)
My latest GTR2 project heats up the Summer. I created a fantasy story regarding teenagers of legal driving age that participated in a Summer camp engaging in an unforgettable experience- an auto race around a famed racing facility....
Saturday, July 9, 2016
Fashion Racing Association

Playing GTR2 and sampling mods has me thinking of series. Let me share this fantasy story representing one fantasy series I have in mind. It is part of a project for YouTube to expand my array of videos and have some fun. After all, this kind of stuff...
Friday, June 17, 2016
Creativity for Good
John B. Marine | 12:36 PM |
Advice and Commentary
|
Non-Related
Creativity is good; benevolent creativity is better. In light of recent tragedies and such, I feel we must use our creative energy and works to offer peaceful distractions from horrible news events. Maybe even offer hope and positivity. Incidents such as the recent mass shooting at an Orlando gay nightclub or the deaths of famous...
Monday, June 6, 2016
My Bandcamp Music
John B. Marine | 11:55 PM |
Music

My music on Bandcamp is showcased here in this post. If you haven't yet heard some of the music I've produced, then allow me to present this post to you featuring the musical work I have uploaded to Bandcamp. I hope to offer more than what you're about...
Tuesday, May 10, 2016
My 3D Journey So Far...

(UPDATED: May 11, 2016)
My 3D experience so far is featured in this blog post. I still have a lot to learn as I keep trying to add models to TurboSquid (search "JohnMarineDesigns" if on TurboSquid). The five models I've created so far will be shown...
Thursday, May 5, 2016
Pricing Your Work
John B. Marine | 8:30 PM |
Advice and Commentary
|
Resources
We all want to profit for our work. When selling your creative work, how much should you charge? The price of your work and the WORTH of your work are two different things. While I am no money expert, I'll offer my own opinions on this issue. Take my advice in this post more like a bit of guidance rather than any definitive...
Friday, April 22, 2016
Basic Trophy
John B. Marine | 8:12 PM |
3D Modeling
|
Art

(UPDATED: April 23, 2016)
Using Wings3D, I made another model. This model is another trophy. I feel I need to make more models to build a portfolio and show evolution in my 3D modeling. So I will release a number of models to help that cause. This...
Subscribe to:
Posts (Atom)

Would you like to donate to support my creative work? If so, please show your support using this PayPal item: I am now on Patreon! Support my creative work on Patreon today at: www.patreon.com/johnbmarine!